Google I/O, the company’s annual developer conference, is the company’s biggest event of the year. One of the main talking points at this year’s conference will likely be artificial intelligence. Google has been slowly injecting AI into many of its products and services and the company’s CEO Sundar Pichai has sounded very bullish on the prospects of artificial intelligence in recent public appearances.
As our chart illustrates, Google’s recent M&A activity also speaks for the company’s ambitions in the AI field. According to numbers compiled by CB Insights, the Google acquired 11 artificial intelligence startups since 2012, more than any other company. Considering that all tech industry heavyweights are working on artificial intelligence solutions, we can expect our phones and computers to become a lot smarter in the years to come.
This chart shows how many artificial intelligence startups selected tech companies have acquired since 2012.
As Google’s developer conference I/O 2017 is about to kick off, rumor has it that the company might show off a new virtual reality headset at the event. The rumored headset reportedly won’t require a PC or a smartphone and is described as featuring “cutting-edge” technology.
So far, virtual reality has not lived up to the hype that surrounded the technology in recent years. Despite several headsets finally hitting the market in 2016, the consumer response to VR devices has been tepid at best.
According to Nielsen’s latest Games 360 report, very few Americans are seriously considering buying a VR headset. The reasons for the lack of interest are summed up by a separate study by Thrive Analytics, which finds that many consumers simply aren’t interested in virtual reality.
This chart illustrates the limited interest in virtual reality in the United States.
Google Maps is one of the best mapping services available. It offers directions, traffic, and even public transit schedules. But it also has a lot of features hidden beneath its surface and here are just a few:
These days, tech-enthusiasts are being bombarded with news on the latest virtual reality devices; all the while, VR content is being over-looked. This is in spite of the strong growth potential VR content holds.
Research by Tractica shows that VR content will overtake VR hardware as the strongest segment in regards to revenue generation in 2018. According to the market intelligence firm, revenues generated via the sale of head-mounted displays are expected to have almost doubled by 2020. This growth seems relatively minuscule. At least, compared to the six-fold increase to 14 million by 2020 U.S. dollars in revenue from VR content.
This chart illustrates revenue growth within the VR market, by segment type (2017 – 2020).